A downloadable tool

This project contains the implementations of several procedural generation methods used to generate a virtual city. All algorithms are written in C++ for use in Unreal Engine.

The city generation is split into 3 parts: terrain generation, road network generation and buildings generation. For each part there are 2 diffent methods.

Terrain generation:

  • Perlin noise
  • Diamond-square

Road network generation:

  • Voronoi based roads
  • Custom road expansion algorithm

Building generation: 

  • Plot extrusion
  • Shrinking layer stacking

Github page: https://github.com/Grzybojad/ProceduralCityGeneration

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Source Code 139 MB

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